Star Wars: Jedi Fallen Order Review

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Jedi Fallen Order Overview:

Star Wars Jedi Fallen Order takes place immediately after Order 66 and the purge of the Jedi, your journey begins as a young Jedi Padawan by the name of Cal Kestis, who has been hiding out on scrapper planet called Bracca to avoid detection by the Empire. After saving the life of his only companion at the time, Cal is discovered by the Empire’s Purge Troopers and forced to flee the planet to avoid being captured and killed by the Second Sister.

To escape Bracca, Cere Junda and Greeze Dritus, Cere being a former Jedi Knight, and Greeze being the captain of the Stinger Mantis, rescue Cal before the Second Sister cuts him down. Shortly after this trio come together, they are set off on a mission across the galaxy to scavenge planets for clues on the location of several force-sensitive children hidden by a former Jedi Master with the hopes of rebuilding the Jedi Order.

Gameplay Combat:

Jedi Fallen Order’s gameplay is, in the best way I can explain it, what you would get if Darksouls and Uncharted got together and had a force-sensitive child.
If you’re a Darksouls fan, there are several combat elements that you will find in Jedi Fallen Order. A few examples are block-breaking using parry windows, respawning enemies when meditating or when dying, and losing XP when dying in combat that will feel familiar.

There are a few elements that make this style of combat engaging and addicting to me. The first thing I love about this play-style is that it forces me to think about and consider my item consumption since I have no idea how many enemies are between me and the next checkpoint. Second, I have to debate the risk of going back and starting over again or taking my chances by continuing in hopes of finding the next meditation checkpoint.

Gameplay Movement:

For the Uncharted fans out there, this game is chock-full of climbing, rope swinging, wall running, and plenty of puzzles in every zone to keep your mind sharp and force you to think about everything you’ve seen to aid you in your progression through the worlds.

My biggest worry with Jedi Fallen Order was that it would be way too linear and that by the time I discovered each new planet that I would already have unlocked enough force powers/abilities to do everything I could do on them. Thankfully, I was mistaken; the game developers at Respawn did a fantastic job giving you plenty to come back and explore. Whether it was story-driven content or unlocking that next cosmetic item or saber hilt, I found myself continually going back and forth between planets to discover new areas.

Wall running in Star Wars Jedi Fallen Order

As a downside, if you were looking for a game like KOTOR or SWTOR where the decision making would alter your character as light or dark, you will be disappointed. Unfortunately, there are no red or black kyber crystals or dark side force abilities, although it would be sweet to blast force lightning around in the arena. Maybe we will see some mods pop up in the future, allowing for us to give in to the dark side just a little bit, please?


If you’ve read any of my reviews before or ever watched any of my streams, you’ll know that I love a game with beautiful graphics, and Jedi Fallen Order delivers stunning world detail and gorgeous combat sequences. I have nothing negative to say about the work that Respawn put into this game graphic wise. Even BD-1, your cute little companion droid, has stunning detail and a wide variety of color customizations that you can find throughout the galaxy as you explore.

Cal Kestis in combat with an Imperial Security Droid

As far as graphics optimization, the game performs quite well with only a few hiccups here and there when coming into large new zones, which can cause a stuttering or sharp drop in frames for a second or two on my PC running ultra settings. From my research, both the Xbox and PS4 versions experience this same frame drop from time to time, yet it always seems to clear up before anything significant happens, or combat begins.


After playing through Jedi Fallen Order for hours and hours on end, dying countless times in the beginning while I learned the parry window timing and progressively getting stronger and stronger as the game progressed, I found myself completely immersed and enjoying every moment. In short of a New Game Plus mode, I have very few things I find myself wanting to add to this game.

Lightsaber customization in Star Wars Jedi Fallen Order

From EA and Respawn interviews in the past, and comments made since its launch, there are talks of DLC content coming or possibly a sequel to this story. All I can say is that what Respawn did with Jedi Fallen Order is spectacular and is hands down one of the best Star Wars games of this decade. Whether or not we get a sequel to this title or not, I would love to see this group produce another Star Wars game in the future.

If you’re still looking to pick up a copy of Star Wars Jedi Fallen Order and you enjoyed this review, please consider using one of the links on the side or at the bottom of this review as it helps pay for and make these reviews possible!

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