Backlogvania Review: The Messenger

Welcome to Backlogvania
Join me each month as I tackle one game from my backlog, try to complete it in a month, and then tell you if it’s worth playing now, leaving in your backlog, or skipping completely. Not that my opinion means anything, but you’re here. You have now entered the daunting, and traitorous world of Backlogvania! This month’s game is… Game: The Messenger System: Steam, PS4, Nintendo Switch, Xbox One Released: 2018 Publisher: Devolver Digital Studio: Sabotage Studio Notable Creatives: Thierry Boulanger (Director), Eric W. Brown aka Rainbowdragoneyes (composer) Metacritic Score: 86 Duration in my backlog: 140 days Additional writing and editing: Joseph McBrideHistory Lesson
In what will most likely earn unanimous applause from Joseph, Steve, my wife, and anyone else who has actually followed along and read each piece of Backlogvania so far, I have to say there isn’t much of a history lesson for The Messenger. We’re only on entry three of this series and we’ve already come to a game with one of the shortest stints on my backlog. The reasons why will become apparent shortly, but let’s not get too carried away with ourselves… I say when the history lessons are done around here… Seriously, I don’t have much here in terms of history. I had to do some digging and go all the way to Sabotage Studio’s own WordPress site when Wikipedia tapped out on me (even after all the donation I’ve given them) and even that didn’t give me much. So little, in fact, I am just going to cut and paste it here: “Firstborn from the mind of an 8-year-old kid from the 90s who never got over Ninjas, The Messenger is a celebration of good old retro-platforming. Created by a core team of 8 people gathered around the idea of capturing what made the classics great, Sabotage spent its first two years of operations developing its own ‘definitive edition’ of this beloved genre. Leveraging expectations as the main ingredient, the vision for The Messenger was to create an experience that would deceive with its simplicity, at first sight, later taking players on an epic journey of time travel supported by 8bit and 16bit real-time transitions, while also delving into philosophy and storytelling on a scale unexpected from the premise.” Yep, that’s it. The history of The Messenger is “some guy really liked Ninja Gaiden and made a better version of it 20 years later.” It’s possible there is more to it than that but who knows. Honestly, this game is so good I’d watch a 3 hour long documentary on someone putting the cartridge in the box if they ever get around to filming it – but with so little in terms of history, we can close the book on it, for now.Journey to the Backlog
As “reasons to put a game in my backlog” go, this one isn’t as deep or as complicated as some of the previous games we’ve talked about, but there is something of substance here. I learned about The Messenger when I ended up backing a crowdfunding project for a game called Sea of Stars, a retro 16-bit RPG. Sea of Stars intrigued me to the point of backing it, but while reading up on it I discovered that the studio behind Sea of Stars set that game in the same universe as their previous title, The Messenger. I immediately looked into The Messenger and downloaded it on my Nintendo Switch because the other 20 games I had on there weren’t good enough, apparently. I started it and gave it a shot but from there, life did its damage to my free time to play games. The combination of my wife and I having our second child, taking our kids out of daycare because people refuse to wear masks and wash their hands properly, and working from home simply formed one giant Voltron: Destroyer of Free Time and I lost track of The Messenger. Though, to its credit, it never left my mind. I actually thought it had been on my backlog for much longer, but upon gazing at receipts I determined it was only a breezy 140 days since picking up The Messenger and I became simultaneously proud of how quickly I was able to rebound and get through it so quickly, and deeply depressed at how disastrously slow 2020 has been while taking its time slowly killing us all. JUST DO IT ALREADY, 2020, YOU COWARD! So, here’s what you came for: the review. Should you play this game, put it on your shelf, or skip it? Well, let’s not waste any more time. Let’s dive into The Messenger…
Game Review
**Warning: This section will contain spoilers for The Messenger. You’ve been warned…** The Messenger begins in a village of a ninja academy featuring a bunch of dudes dressed like Ninja Gaiden cosplay who have all been told of a legend of a “Western Hero.” During an attack on the village by a monster known as The Demon King, the legendary “Western Hero” appears. In an instant he defeats The Demon King, and hands a scroll to you, one of the last surviving ninjas, who is now tasked with being the next “Messenger” who must take the scroll to the top of a mountain. Roll credits…While there’s a story there, it’s not what’s going to keep you engaged. “The Messenger is an 8-bit 2D side-scrolling platformer with air-tight gameplay mechanics and one of the best chiptunes soundtracks you’ll ever hear. In the endless ocean of indie games that use the 8-bit style and influence, The Messenger seems to hit all the marks while not doing anything revolutionary.” If you were to use the cookie-cutter game review I wrote in the quotes above to describe The Messenger to anyone who had only put one or two hours into it, that analysis would be more than accurate.



General Commentary, Trivia, and Credits
- The prequel to The Messenger, Sea of Stars, is a crowdfunding project and is still able to be backed on Kickstarter if you’re interested. Check it out here.
- The Messenger won Best Music and Best Gameplay during the Montreal Indie Game Festival of 2017 – if my endorsement wasn’t enough for you to listen to the music…
- It was nominated for “Best Independent Game” and won “Best Debut Indie Game” at The Game Awards in 2018
- This is the first entry of Backlogvania where I was able to provide my own screenshots due to playing on Nintendo Switch! My wife also got me a capture card which should help to make capturing footage a little easier in the future!
- I don’t think I gushed about the visuals enough, but man, for being a game trying to capture 8/16-bit aesthetics, they really push the visuals to the limit… check this out, man… y’all never had SNES or Genesis games looking this good. Shit, I don’t even think we had N64 games looking this good…

Verdict
The Messenger is one of the best games I’ve ever played. By combining impeccable gameplay, supremely tight controls, fantastic humor, incredible music, and several genres of gameplay into one unique and innovative package it stands peerless in both the 2D platforming and Metroidvania genres. The Messenger is a game that I may have put down for a time (otherwise you wouldn’t be reading it here) but when I picked it back up I didn’t stop until I was done and I only wanted to start it all over again. You should play this game now.
How Can Twitch Streamers Increase Viewer Engagement While Playing The Messenger?
Twitch streamers aiming to increase viewer engagement on twitch while playing The Messenger should prioritize interaction and entertainment. Engage with viewers by responding to comments and questions, creating a lively and welcoming environment. Additionally, incorporate interactive elements like polls or giveaways to encourage audience participation and make the stream more enjoyable.